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2026·Designer & Developer

Destanı Yeniden Yaz — Odyssey A/B Test

A Turkish-language decision-tree RPG that A/B tests the player against Homer: five canon dilemmas from the Odyssey, scored on rationality, curiosity, risk and leadership.

TypeScriptReactNext.jsDecision TreesA/B TestingSVG

The Odyssey rebuilt as an analytics simulation. The player takes Odysseus's five historical dilemmas — Polyphemus's cave, a year on Circe's island, the Sirens, Scylla vs. Charybdis, the cattle of Helios — and every choice moves crew count, elapsed months and four personality metrics. At the end an analytics agent runs the player's decision vector against Odysseus's own line and reports the percentage gaps, a leadership profile and a note per node. Five specialised modules do the work behind an orchestrator: a narrator that writes the scene in Homeric register, a canon database that holds what Odysseus actually did, a rule engine that resolves deterministic and probabilistic outcomes from a seeded PRNG, and the KPI reporter. The canon comparison is not hardcoded — canon choices run through the same engine in expected-value mode, which is what keeps the two vectors comparable and is verified against Homer's own totals: 120 months and zero surviving crew.

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